Gamified vs. Non-gamified Space in Video Games: a Biopolitical Approach

نویسنده

  • Jakub Wencel
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Validated Framework for Gamified Electronic Teaching of English Language with a Systemic Approach to Instructional Design

One way of making learning English language interesting is through its gamified instruction, especially nowadays that most teachings are done virtually. Doing so, however, requires a valid framework. To construct such a framework a set of 22 peer reviewed papers on language learning and gamified teaching, from among 94 of such papers, was content analyzed and key concepts, and frequently used e...

متن کامل

A Method for the Design of Gamified Trainings

The use of game elements in non-game contexts (gamification) -has previously been widely explored in contexts such as healthcare and marketing but less extensively in education and training. In this paper we explore the use of gamification in education and training. Traditional training methods often fail to engage or motivate students, especially Digital Natives raised from a young age with ap...

متن کامل

Gamification of Information Systems and Security Training: Issues and Case Studies

This paper discusses gamification, the application of gaming elements in non-game contexts, with regard to information systems and information security training. The authors have developed gamification tools for use in the classroom as well as several educational games in order to explore the viability of gamified curricula in both high school and college environments. Early results indicate po...

متن کامل

Can Digital Natives Level-Up in a Gamified Curriculum?

The compulsion to include games and game related mechanism in education is great among educators who want to engage and motivate today’s students and the latest buzzword in this domain is gamification. However, without a thorough understanding of what a gamified curriculum looks like, how it can best be applied and why it might engross students, it cannot be effectively applied. This research e...

متن کامل

Engaging Engineering Students with Gamification An empirical study

Well-designed games are good motivators by nature, as they imbue players with clear goals and a sense of reward and fulfillment, thus encouraging them to persist and endure in their quests. Recently, this motivational power has started to be applied to non-game contexts, a practice known as Gamification. This adds gaming elements to non-game processes, motivating users to adopt new behaviors, s...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015